## Chapter 0¶

1. Expression -> results + side effects
2. Every operand has a type std::out has type std::ostream
3. << is left-associative, mean: (std::cout << "Hello, world!") << std::endl
4. int main(){} return 0 if return sccessful, otherwise return failure.
5. exercise 0-7 tell us comments like this wouldn't work /*comments1 /*comment2*/comment3*/ is illigle.
6. exercise 0-8 tell us comments like this would work fine

// This is a comment that extends over several lines
// by using // at the beginning of each line instead of using /*
// or */ to delimit comments.


## Chapter 1¶

1. >> begins by discarding whitespace chars (space, tab, backspace, or the end of line) from the input, then reads chars into a virable until it encounters another whitespace character or end-of-file.
2. input-output library saves its output in an internal data structure called a buffer, which it uses to optimize output operations. it use the buffer to accumulate the characters to be written, and flushes the buffer, only when necessary.
3. 3 events cause the flush:
1. when it is full;
3. when we explicitly say to do so;
4. How to print a framed string?
5. std::string constructor: const std::string greeting(greeting.size(), ' ') will generate a whitespace string with length of greeting.size().
6. character literal should be enclosed by ' ', string literal should be enclosed by " ".
7. Built-in type char and wchar_t, which is big enough for holding characters for languages such as Chinese.

## Chapter 2¶

1. while statement, loop invariant: which is a property that we assert will be true about a while each time it is about to test its condition. i.e. write r line so far

// invariant: we have written r rows so far
int r = 0;
// setting r to 0 makes the invariant true
while (r != rows) {
// we can assume that the invariant is true here
// writing a row of output makes the invariant false
std::cout << std::endl;
// incrementing r makes the invariant true again
++r;
}
// we can conclude that the invariant is true here The

2. std::string::size_type type for strings length or . This is to protect the int from being overflow if we have an arbitrary long input.

3. Asymmetric range [n, m) is better then a symmetric range [n, m]. always start the range with 0 such as [0, n)
1. [n, m) have m-n elements, [n, m] have m-n+1 elements.
2. empty range i.e. [n,n).
4. modulo operation equivalent : x % y <==> x - ((x/y) * y)
5. pay attention to the problem 2-4, adding code to ensure the invariant for outer while.

## Chapter 3¶

1. double is even faster than float, double has at least 15 significant digits. float has at least 6 digits.
2. while(cin >> x) is equal to cin >> x; while(cin), because >> operator return its left operand. cin is istream type, using cin as a condition is equivalent to testing whether the last attempt to read from cin was successful.
3. unsuccessful read by cin:
4. We might have reached the end of the input file.
5. We might have encountered input that is incompatible with the type of the variable that we are trying to read, such as might happen if we try to read an int and find something that isn't a number.
6. The system might have detected a hardware failure on the input device.
7. save previous precision (for later reset) and set precision to 4: streamsize prec = cout.pecision(4);. precision manipulator setprecision(3) which means keep 3 significant digits (i.e. 56.5 or 5.65).
8. std::vector<double>::size_type is analogous to the one in string::size_type, its the type used to declare size type variable such as array size or string size. It usually typedef std::size_t string::size_type. It is guaranteed to be able to hold the number of elements in the largest possible vector or string.
9. sort function in <algorithm> header prototype: sort(homework.begin(), homework.end()), sort in place
10. vector class provide two member functions: begin() and end().
11. calculate the median of a sorted vector homework:

vec_sz mid = size/2;
double median;
median = size % 2 == 0 ? (homework[mid] + homework[mid-1]) / 2 : homework[mid];

12. vec.end() return a value that denotes one past the last elelment in v.

13. streamsize The type of the value expected by setprecision() and returned by precision(). Defined in <ios>.
14. The return value of the vector<int>::type_size is unsigned integral number. Doing operation with it could not possibly generate negative value, i.e. if vec.size() is 5, vec.size() - 6 is not negative, it will be positive.

## Chapter 4 (organize program .h and .cc files, iostream as a argument, exception handling basics)¶

1. When a program throws an exception, the program stop at the part of the program in which the throw appears. appears, and passes to another part of the program, along with an exception object, which contains information that the caller can use to act on the exception.
2. Domain error: throw domain_error("median of an empty vector"); Defined in <stdexcept>, it is used in reporting that a function's argument is outside the set of values that the function can accept.
1. domain error is one of logic_error in <stdexcept>, there are other type of exception: runtime_error, which includes overflow_error, underflow_error, etc. runtime_error.
3. & means a reference or an alias. const when define a reference means we will promise not modify the variable. For example,

vector<doubel> homework;
const vector<doubel>& chw = homework; //chw is a READ ONLY synonym for homework

4. A reference to reference is the same as reference to the original variable.

5. when define non const reference, we have to make sure the original variable or reference isn't declared const. Otherwise, it will be illigel. i.e. with above definition, we cannot do this vector<doubel>& hw2=chw; because chw is const when defined.
6. a const argument could take a const parameter.
7. iostream as a parameter to a function: (alwasy keep in mind that a iostream is a type, it has other properties such as a vector or int have.). Notice the returned value is in, which is passed in as a reference parameter.

istream& read_hw(istream& in, vector<double>& hw) {

// statement that modify the input parameters

return in;
}
// the return of istream allow us to do the following
// othewise, we have to
if (in) {

}

8. The "lvalue" We must pass an lvalue argument to a reference parameter. An "lvalue" is a value that denotes a nontemporary object. For example, a variable is an lvalue, as is a reference, or the result of calling a function that returns a reference. An expression that generates an arithmetic value, such as sum / count, is not an lvalue.

9. member functions istream.clear(). This is to ensure the eof or non-valid input data will not effect reading the next data. Alwasy run cin.clear(), before we try to read again.
10. pass by value: vector<double> vec: this will copy the argument, the original will not be modified.
11. pass by reference: vector<double>& vec: this will not copy the argument, but will modify the original argument. This is good convention for object as a parameter, because copy a object have overhead.
12. pass by const reference: const vector<double>& vec: this will not copy the argument as well as promise not to modify the passed argument.
13. try {} catch {} clause, we normally break down to multiple statements in the try clause, because we want to avoid multiple side effect. For example,

try {
streamsize prec = cout.precision();
<< final_grade << setprecision(prec) << endl;
} catch (domain_error) {
return 1;
}


is better then written as

try {
streamsize prec = cout.precision();
<< grade(midterm, final, homework) << setprecision(prec);
}


because the later can generate ambigious error message that not easy to debug.

14. sort object Student_info, we have to use another form of sort(student.begin(), students.end()) with a extra parameter, which is a predicate to compare the two object. i.e.

bool compare(const Student_info& x, cosnt Student_info& y)
{
return x.name < y.name;
}
sort(students.begin(),students.end(), compare);

15. Formatting the output, if we want to do the following

Bob         88
Christopher 90


we could do this:

maxlen = max(maxlen, record.name.size());
cout << students[i].name << string(maxlen + 1 - students[i].name.size(), ' ');


Notice the string(num, ' ') instantiate a string has num of spaces.

16. hearder file should declare only the names that are necessary. Header files should use fully qualified names rather than using-declarations. (Avoid using namespace std;)

#include <vector>
double median(std::vector<double>);

17. Avoid multiple inclusion

#ifndef __THIS_HEADER_H__
#endif

18. type of exceptions

logic_error domain_error
length_error out_of_range
invalid_argument runtime_error
range_error overflow_error
underflow_error
19. exceptional handling

try {
// code Initiates a block that might throw an exception.
} catch(t) {
// code
}
//real use case.
try {
streamsize prec = cout.precision();
<< setprecision(prec);
} catch (domain_error e) {
cout << e.what();
}


Concludes the try block and handles exceptions that match the type t. The code following the catch performs whatever action is appropriate to handle the exception reported in t.

20. throw e; Terminates the current function; throws the value e back to the caller.

21. e.what(): return a value that report on what happened to cause the error.
22. str.width([n]) and std::setw(n) both used to set the output width.
23. The example program from this chapter is worth of keeping here for references. There is a lot information included in it.
//Calculate the grade for many students, including reading the data in,
//how to sort according there name and how to format the out put in a nice printing, ect.
#include <algorithm>
#include <iomanip>
#include <iostream>
#include <stdexcept>
#include <string>
#include <vector>

using std::cin;
using std::cout;
using std::domain_error;
using std::endl;
using std::istream;
using std::ostream;
using std::setprecision;
using std::sort;
using std::streamsize;
using std::string;
using std::vector;

// compute the median of a vector<double>'
// note that calling this function copies the entire argument vector'
double median(vector<double> vec) {
#ifdef _MSC_VER
typedef std::vector<double>::size_type vec_sz;
#else
typedef vector<double>::size_type vec_sz;
#endif

vec_sz size = vec.size();
if (size == 0)
throw domain_error("median of an empty vector");

sort(vec.begin(), vec.end());

vec_sz mid = size/2;

return size % 2 == 0 ? (vec[mid] + vec[mid-1]) / 2 : vec[mid];
}

double grade(double midterm, double final, double homework) {
return 0.2 * midterm + 0.4 * final + 0.4 * homework;
}

// compute a student's overall grade from midterm and final exam grades
// and vector of homework grades.
// this function does not copy its argument, because median' does so for us.
double grade(double midterm, double final, const vector<double>& hw) {
if (hw.size() == 0)
throw domain_error("student has done no homework");

}

istream& read_hw(istream& in, vector<double>& hw) {
if (in) {
// get rid of previous contents
hw.clear();

double x;
while (in >> x)
hw.push_back(x);

// clear the stream so that input will work for the next student
in.clear();
}

return in;
}

int main() {
string name;
cin >> name;
cout << "Hello, " << name << "!" << endl;

double midterm, final;
cin >> midterm >> final;

"followed by end-of-file: ";

vector<double> homework;

// compute and generate the final grade, if possible
try {
streamsize prec = cout.precision();
<< final_grade << setprecision(prec) << endl;
} catch (domain_error) {
return 1;
}

return 0;
}


## Chapter 5 (sequential containers (vector, list) and analyzing strings)¶

### 5.1¶

write a function extract_fails() to seperate the students that failed the course. The ideas is to use two seperate vector to hold the ones that passed and the ones that failed. To make it better, we only use one vector fails to hold the failed students, and erase them from the original vector. however, be cautions in using the erase memeber function for vectors. 1. the indexes of element after the removed element will change. 2. the size will change. 3. efficiency problem.

Introduced the necessity of using iterator. Briefly, it is for efficiency optimization. The indexing is random access, which is more expensive to maintain the data structure properties, such as for vector. iterator allow us to separate the data access manner (sequential v.s. random) in a container, so as to implement different container to cope with a different need. All this work is because of efficiency concerns.

### 5.2¶

Beside providing access or modify operations, a iterator is able to restrict the available operations in ways that correspond to what the iterator can handle efficiently. Generally, two type of iterators: const_iterator and iterator. when we do vector<student>::const_iterator iter = S.begin(), there is an explicit type conversion happened because S.begin() is a type of iterator.

The usage of iterator vector<int>::iterator iter;, either iter->name or (*iter).name.

### 5.5¶

vector and list differ in that if you call erase(iter) member function of the container. vector will invalidate all the iterators following iter in the vector. Even this is the case, we can use erase to delete a element from the container. i.e. iter = students.erase(iter);, iter will point to the next element of the removed element.

Similarly, call push_back member function will invalidate all the iters of the vector. while for list container, call erase(iter) only invalidate the iter erased, not others. and call push_back will not invalidate other iterators.

Because list doesn't support random access. We cannot use the sort() function from <algorithm>. Instead we have to use the member function that optimized for list container.

### 5.8¶

Use inset function to do vertical concatenation ret.insert(ret.end(), bottom.begin(), bottom.end())

### Notes¶

1. students.erase(students.begin()+i), remove the ith object in the container students.
2. iterator properties:

1. Identifies a container and an element in the container
2. Lets us examine the value stored in that element
3. Provides operations for moving between elements in the container
4. Restricts the available operations in ways that correspond to what the container can handle efficiently
3. iterator types:

1. container-type::iterator: to change the container value
2. container-type::const_iterator: to only read the container value
3. container-type::reverse_iterator
4. container-type::const_reverse_iterator
4. *iter return a lvalue. we can replace (*iter).name with iter->name
5. students.erase(iter) will invalidate all the iterators following the elements that has been removed. After iter = students.erase(iter), iter will point to the first element following the removed element.
6. From vector to list.

vector list
optimized for fast random access optimized for fast insertion and deletion
Using push_back to append an element to a vector invalidates all iterators referring to that vector. the erase and push_back operations do not invalidate iterators to other elements.
7. list: doesn't support random access, so the STL <algorithm> library function sort() doens't apply to list

8. string example, split a sentence into words.
vector<string> split(const string& s) {
vector<string> ret;
typedef string::size_type string_size; string_size i = 0;
// invariant: we have processed characters [original value of i, i)
while (i != s.size()) {
// invariant: characters in range [original i, current i) are all spaces
while (i != s.size() && isspace(s[i]))
++i;

// find end of next word string_size
string_size j = i;
// invariant: none of the characters in range [original j, current j)is a space
while (j != s.size() && !isspace(s[j]))
j++;
// if we found some nonwhitespace characters
if (i != j){
// copy from s starting at i and taking j - i chars
ret.push_back(s.substr(i, j - i));
i = j;
}
}
return ret;
}

9. isspace is in the header file <cctype>
1. isspace(c) true if c is a whitespace character.
2. isalpha(c) true if c is an alphabetic character.
3. isdigit(c) true if c is a digit character.
4. isalnum(c) true if c is a letter or a digit.
5. ispunct(c) true if c is a punctuation character.
6. isupper(c) true if c is an uppercase letter.
7. islower(c) true if c is a lowercase letter.
8. toupper(c) Yields the uppercase equivalent to c
9. tolower(c) Yields the lowercase equivalent to c
10. In the ret.push_back(s.str(i, j-i)), the j-i indicate a open range [s[i], s[j])
11. while (cin >> s) is read one work at a time, because the std::cin seperated by white spaces. It terminate until a invalid input is entered or a EOF.
12. while (getline(cin, s)) is reading one line at a time, it return false when EOF entered or invalid chars.
13. How to framing a word characters.
14. How to cancatenate two vector?,
1. we can do insert(ret.end(), bottom.begin(), bottom.end()), note the first argument provide the iterator before which the element will be inserted.
15. How to concatenate two pictures horizontally like the bellow
pictures in case 1:
this is an   **************
example     * this is an *
to           * example    *
illustrate   * to        *
framing       * illustrate *
* framing    *
**************
pictures in case 2:
************** this is an
* this is an * example
* example    * to
* to         * illustrate
* illustrate * framing
* framing    *
**************

vector<string> hcat(const vector<string>& left, const vector<string>& right) {
vector<string> ret;
// add 1 to leave a space between pictures
string::size_type width1 = width(left) + 1;
// indices to look at elements from left and right respectively
vector<string>::size_type i = 0, j = 0;
// continue until we've seen all rows from both pictures
while (i != left.size() || j != right.size()) {
// construct new string to hold characters from both pictures
string s;
// copy a row from the left-hand side, if there is one
if (i != left.size())
s = left[i++];

s += string(width1 - s.size(), ' ');

// copy a row from the right-hand side, if there is one
if (j != right.size())
s += right[j++];

// add s to the picture we're creating
ret.push_back(s);
}
return ret;
}

16. vec.reserve(n): Reserves space to hold n elements, but does not initialize them. This operation does not change the size of the container. It affects only the frequency with which vector may have to allocate memory in response to repeated calls to insert or push_back.
17. c.rbegin() and c.rend() are iterator refering to the last and (one beyond) the first element in the container that grant access to the container's elements in reverse order.

## Chapter 8¶

1. The language feature that implements generic functions is called template functions.
2. template header template<class T>
3. "instantiation"
4. Keyword typename, i.e. typedef typename vector<T>::size_type vec_sz; "you must precede the entire name by typename to let the implementation know to treat the name as a type."

6. parameter type to a generic function should keep consistent. For example, We cannot pass int and double to the following function:

tmeplate <class T>
T max(const T& left, const T& right)
{
return left > right ? left : right;
}


7. Data structure indepnedence: why we write the find function as find(c.begin(), c.end(), val)? (it is the only way to write generic functions that works on more than 1 element types)
8. Why not write as the form c.find(val) or find(c, val)?
9. iterator categories:

1.Sequential read-only access (input iterator) 2.Sequential write-only access (output iterator) 3.Sequentila read-wirte access (input-output iterator) 4.Reverseible access 5.Random access

10. "input iterator" - interator support "++, ==, !=, unary *, and it->first". We say we give find two input iterators as parameters.

template<class In, class X>
In find(In begin, In end, constX& x)
{
if(begin == end || *begin == x)
return;

begin++;
return find(begin, end, x);
}


11. "output iterator" -interator support *dest = _value_, dest++, and ++dest
template<class In, class Out>
Out copy(In begin, In end, Out dest)
{
while (begin != end)
*dest++ = *begin++;

return dest;
}

12. "input-output iterator" - iterator support *it, ++it, it++, (but not --it or it--), it == j, it != j, it->member
template<class For, class X>
void replace(For beg, For end, const X& x, const X& y)
{
while (beg != end){
if (*beg == x)
*beg = y;

++beg;
}
}

13. "reverse interator" - also support --it and it--
template<class Bi> void reverse(Bi begin, Bi end)
{
while (begin != end) {
--end;
if (begin != end)
swap(*begin++, *end);
}
}

14. Random access - support p + n, p - n, n + p, p-q, p[n], (equivalent to *(p + n)) p < q, p > q, p <= q, and p >= q
template<class Ran, class X>
bool binary_search(Ran begin, Ran end, const X& x)
{
while (begin < end) {
// find the midpoint of the range
Ran mid = begin + (end - begin) / 2;
// see which part of the range contains x; keep looking only in that part
if (x < *mid)
end = mid;
else if (*mid < x)
begin = mid + 1;
// if we got here, then *mid == x so we're done
else
return true;
}
return false;
}

15. off-the-end values, it always ensure the range is [begin, end). The advantage? (see section 8.2.7)
16. Input and output iterators
1. input iterator for copy
vector<int> v;
// read ints from the standard input and append them to v
copy(istream_iterator<int>(cin), istream_iterator<int>(), back_inserter(v));

2. ouput iterator for copy
// write the elements of v each separated from the other by a space
copy(v.begin(), v.end(), ostream_iterator<int>(cout, " "));


## Chapter 9¶

1. Using the :: before the function name of a non-member function called by a member function.
doubel Student_info::grad() const
{
}

2. const for member function means this member function will not change the member variable. Only const member functions may be called for const objects.
3. We cannot call non-const functions on const objects. such as read memeber on const Student_info.
4. When we pass a non-const object to a function that take const reference. The function will treat the object as if it were const, and compiler will only permit it to call const memeber functions.
5. When we pass a nonconst object to a function that takes a const reference, then the function treats that object as if it were const, and the compiler will permit it to call only const members of such objects.
6. difference of class and struct: default protection. class --> private between { and first label.
7. explicitly define a accessor read function, string name() const { return n; } will return a copy of member variable n instead return a reference, because we don't want the user to modifiy it.
8. The "Synthesized constructor" will initialized the data memebers to a value based on how the object is created.
9. if the object is local variable, will be default-initialized (undefined).
10. If the object is used to init a container element, the members will be value-initialized(zero).
11. Initialization rules:
12. If an object is of a class type that defines one or more constructors, then the appropriate constructor completely controls initialization of the objects of that class.
13. If an object is of built-in type, then value-initializing it sets it to zero, and default-initializing it gives it an undefined value.
14. Otherwise, the object can be only of a class type that does not define any constructors. In that case, value- or default-initializing the object value- or default-initializes each of its data members. This initialization process will be recursive if any of the data members is of a class type with its own constructor.
15. constructor initializers Student_info::Student_info() : final(0), midterm(0){}
16. when we create a object:
1. the implementation allocate memory for the new object.
2. it initializes the object, as directed by the constructor's initializer list.
3. it executes the constructor body.
17. The implementation initializes every data member of every object, regardless of whether the constructor initializer list mentions those members. The constructor body may change these initial values subsequently, but the initialization happens before the constructor body begins execution. It is usually better to give a member an initial value explicitly, rather than assigning to it in the body of the constructor. By initializing rather than assigning a value, we avoid doing the same work twice.
18. Constructors with Arguments: Student_info::Student_info(istream& is) { read(is); }

## Chapter 10¶

1. All you can do with a function is to take its address or call it. Any use of function that is not a call is assumed to be taking its address.
2. function pointer declarition: int (*fp)(int) in which fp is a function pointer, if we have another function definition: int next(int){ return n+1; } we can use it like this fp = &next or fp = next. With & or without it is essentially same.
3. define a function pointer point to a function: vector<string>(*sp)(const string &) = split;
4. we can call the next function such as i = (*fp)(i); or i = fp(i); calling function pointer automatically calling the function itself.
5. function with a return value as a function pointer, can use typedef. For example:
//define analysis_fp as the name of the type of an appropriate pointer
typedef double (*analysis_fp)(const vector<Student_info>&);
//get_analysis_ptr returns a pointer to an analysis function
analysis_fp get_analysis_ptr();
//the alternative and most important trick that has been played in the S2E tcg components.
doubel (*get_analysis_ptr())(const vector<Student_info>&);

6. function pointer as parameter to find_if, Notice the Pred can be any type as long as f(*begin) has meaningful value.
bool is_negative(int n) { return n < 0; }
template<class In, class Pred>
In find_if(In begin, In end, Pred f)
{
while (begin != end && !f(*begin))
++begin;

return begin;
}
// call it
vector<int>::iterator i = find_if(v.begin(), v.end(), is_negative);

7. <cstddef> header: size_t: unsigned type large enough to hold the size of any object. ptrdiff_t: the type of p - q, p, q are both pointer.
8. static means only initialize once, not everytime the function calle or the object is initialized.
9. sizeof() operator reports the results in bytes.
10. ifstream and ofstream object doesn't like string for file path. It almost always require the name of the file to be a pointer to the initial element of a null-terminated character array.
11. simplicity. What if the string facilities doesn't exist.
12. historical. fstream is earlier than string facilities in c++
13. compatibility. easier to interface with OS file I/O, which typically use such pointers to communicate.
14. using c_str member function for string literal. ifstream infile(filepath.c_str());
15. example that read every file supplied in the commandline.
int main(int argc, char** argv)
{
int fail_count = 0;
for (int i = 1; i < argc; i++){
ifstream in(argv[i]);
if(in){
string s;
while(getline(in, s))
cout << s << endl;
} else {
cerr << "cannot open file " << argv[i] << endl;
++fail_count;
}
}
return fail_count; // very neat trick played here.
}

16. Three kinds of memory management
17. automatica memory management (local variable)
18. statically allocated memory (static int x)
1. it allocate once and only once before the function contain the statement is ever called.
2. every call to pointer_to_static will return a pointer to the same object.
3. the pointer will be valid as long as the program runs, and invalid afterward.
19. dynamic allocation
20. Allocate object of type T. new T(args) i.e. int* p = new int(32); allocate a object int with initial value is 32.

## Chapter 11 (Implement a vector class)¶

1. template function V.S. template class
template <typename T>
T Vec (T a) {
// function body
}

and
template <class T> class Vec {
public:
// interface
private:
// implementation
}

2. What it does when use new to allocate memory. (i.e. new T[n])
1. allocate memory
2. initialize the element by running the default constructor.
3. the class T should have a default constructor.
3. A template class type should have the control over how a object created, copied, assigned, or destroyed.
4. explicit Vec(size_type n) { create(n); } mean using the constructor should be explicitly declared, such as Vec(5), not vec = 5
5. Type names for the members. Using typedef such as typedef T* iterator.
6. Define a overloaded operator: like define a function, the type of the operator(uniary or binary) defines how many parameters the function will have.
7. If the operator is a function that is not a member, then the function has as many arguments as the operator has operands. The first argument is bound to the left operand; the second is bound to the right operand.
8. If the operator is defined as a member function, then its left operand is implicitly bound to the object on which the operator is invoked. Member operator functions, therefore, take one less argument than the operator indicates.
9. Index operator MUST be a member function. T& operator[](size_type i) { return data[i]; }, User might also want to only read the element through the index operator, so we can also define another overlaoded version const T& operator[](size_type i) const { return data[i]; }. Notice the index operator will return a reference instead of a value.
10. implicitly copying
1. passing by value in function parameter passing. vector<int> i; double d; d = median(i);
2. return value from a function. (string line; vector<string> words = split(line);)
11. explicitly copying
1. assignment: vector<Student_info> vec = vs;
12. Copy constructor: is a member function with the same name as the name of the class
template<class T> class Vec{
public:
Vec(const Vec& v); { create(v.begin(), v.end()); } //copy constructor
};

1. using reference because we are defining what it means by copy, so we go deep to the granuality of call by reference to avoid copying.
2. copying object shouldn't change the original vector, so we use const.
13. Because the copy of vector object is actually copy the pointer, the new copy of the original object contain the same data, point to the same data area. We should make sure they are not contain the same underlying storage when making copies of objects. We should do this: (note the create function hasn't been implemented yet)
template<class T> class Vec{
public:
Vec(const Vec& v) { create(v.begin(), v.end()); } //copy constructor made a copy.
}

14. assignment operator: it must be defined as a member function.(may have multiple overloaded versions.) Assignment differs from the copy constructor in that assignment always involves obliterating an existing value (the left-hand side) and replacing it with a new value (the right-hand side).
template <class T>
class Vec {
public:
Vec& operator=(const Vec&); //assignment operator
};

template<class T>
Vec<T>& Vec<T>::operator=(const Vec& rhs)
{
if(&rhs != this){
uncreate();
create(rhs.begin(), rhs.end());
}
return *this; //why we need '*this' here instead of 'this'
}

1. return reference
2. uncreate and create
3. return variable scope
15. How to define a tempalte member function outside of the class?
• When we should have the T in Vec<T>& Vec<T>::operator=(const Vec& rhs)?
16. the oprator= have two different meanings in C++
1. Initialization. Such as we do vector<int> vec = v(10); or int a = 10; we are invoking the copy constructor. Initialization involves creating a new object and giving it a value at the same time. Initialization happens:
1. In variable declarations (explicitly)
2. For function parameters on entry to a function (implicitly)
3. For the return value of a function on return from the function (implicitly)
4. In constructor initializers (explicitly)
2. Assignment, we are calling operator=. Assignment (operator=) always obliterates a previous value; initialization never does so.
3. examples:
    string url_ch = "~;/?:@=&\$-_.+!*'()," // initialization,(constructor + copy constructor)
string spaces(url_ch.size(), ' ') ; // initialization
string y; // initialization
y = url_ch; // assignment, call the operator= and obliterate a previous value.

//more complex ones
vector<string> split(const string&); // function declaration
vector<string> v; // initialization
v = split(line); // on entry, initialization of split's parameter from line;
// on exit, both initialization of the return value
// and assignment to v

17. The declaration of split above is interesting because it defines a return type that is a class type. Assigning a class type return value from a function is a two-step process: First, the copy constructor is run to copy the return value into a temporary at the call site. Then the assignment operator is run to assign the value of that temporary to the left-hand operand.
18. Constructors always control initialization.
19. The operator= member function always controls assignment.
20. Defalut action regarding the copy constructor, assignment operator, and destructor:
21. rule of three: copy constructor, destructor, and assignment operator. if you defind a class, you probably need the following for copy control and assignment operators.
T::T() one or more constructors, perhaps with arguments
T::~T() the destructor
T::T(const T&) the copy constructor
T::operator=(const T&) the assignment operator

22. the compiler will invoke them whenever an object of our type is created, copied, assigned, or destroyed. Remember that objects may be created, copied, or destroyed implicitly. Whether implicitly or explicitly, the compiler will invoke the appropriate operation.
23. consideration in design a vector class:
1. constructor
2. type definition
3. index and size (overload operators)
4. copy control
5. destructor
24. Flexible Memory Management, those functions that used to implement the create and uncreate functions.
1. new always initialized every object by using constructor T::T(). If we want to initialized by ourselves, we have to do it twice.
2. allocator<T> class in <memory> library. Members and non member function:
T* allocate(size_t);
void deallocate(T*, size_t);
void construct(T*, const T&) ;
void destroy(T*);
template<class Out, class T> void uninitialized_fill(Out, Out, const T&);
template<class In, class Out> Out uninitialized_copy(In, In, Out);


## Chapter 13 (Inheritance)¶

1. the derived class will not inherit the following: constuctor, assignment operator, and destructor.
2. Keyword protected allows the derived class to access the private member of the base.
3. derived class is constructed by the following steps:
1. allocate memory for the entire object.(base member and derived class member.)
2. call base constructor to initialize the base part.
3. initialize the member of the derived class by initializer list.
4. call constructor of the derived class. NOTE: However, it doesn't select which base constructor to run, we have to explicitly involke it.
4. "The derived-class constructor initializer names its base class followed by a (possibly empty) list of arguments. These arguments are the initial values to use in constructing the base- class part; they serve to select the base-class constructor to run in order to initialize the base."
5. If we pass Grad* to function that take Core*, Compiler convert grad* to Core* and bind the parameter to a Core* type.
6. Static binding V.S. Dynamic binding. "The phrase dynamic binding captures the notion that functions may be bound at run time, as opposed to static bindings that happen at compile time."
7. Virtual Function: (mainly for pointer and references, not for explicit object, because the later is bind to the function in compile time.)
1. It come into being in the following accasion:
bool compare_grade(const Core& c1, const Core& c2)
{
}

which function to call, it has to be decide in run time. The reason is that the parameter type const Core& can also accept a type Grade*.
2. More examples.
Core c;
Core *p;
Core& r = g;
p->grade(); // dynamically bound, depending on the type of the object to which p points
r.grade();  // dynamically bound, depending on the type of the object to which p points

8. if we defind the bool compare_grade(const Core C1, const Core C2), if we pass Grad to it, it cut down to its core part. The two grade() would be identically from Core. If we define pointer parameters, the compiler will convert Grad* to a Core*, and would bind the pointer to the Core part of the Grad object.
9. polymorphism: one type (base type) stand for many types (by reference and poitners). "C++ supports polymorphism through the dynamic-binding properties of virtual functions. When we call a virtual through a pointer or reference, we make a polymorphic call. The type of the reference (or pointer) is fixed, but the type of the object to which it refers (or points) can be the type of the reference (or pointer) or any type derived from it. Thus, we can potentially call one of many functions through a single type."
10. virtual function must be defined, regardless of whether the program calles them.
11. virtual destructor: usually in base not in derived class. it usually empty if not other special thing need todo.
12. virtual properties are inherented, such as virtual function or virtual destructor, the keyword "virtual" only need to be defined in the base class, and no need to redeclared in derived class.
13. virtual destructor: when you delete the heap memory using the command delete, the pointer operand for delete might be more than one class types. you have give the compiler right indication what object space to release, we use the virutal destructor to do this, for example:
class Core(){
public:
virutal ~Core(){}//empty destructor is enough
}

In this case the delete will automatically select the synthesized approperiate destructor for base class.
14. A virtual destructor is needed any time it is possible that an object of derived type is destroyed through a pointer to base.
15. A virtual destructor is inherited and we don't need to add the virtual destructor to the derived class such as Grad.
16. Programming technique: handle class. hide the pointer manipulations and encapsulate the pointer to Core.
17. static member function. Static member functions differ from ordinary member functions in that they do not operate on an object of the class type. Unlike other member functions, they are associated with the class, not with a particular object.
18. How to implement copy constructor? give the handle class a virtual function clone() to implement the copy constructor. another wrapper!!!
class Core {
friend class Student_info;
protected:
virtual Core* clone() const { return new Core(*this);}
//as before.
};

Notice that the copy constructor didn't defined explicitly. It is synthesized by the implementation. (default copy constructor)
19. Ordinarily, when a derived class redefines a function from the base class, it does so exactly: the parameter list and the return type are identical. However, if the base-class function returns a pointer (or reference) to a base class, then the derived-class function can return a pointer (or reference) to a corresponding derived class.
20. "Finally, the objects that were allocated inside the read for the Student_info function will be automatically freed when we exit main. On exiting main, the vector will be destroyed. The destructor for vector will destroy each element in students, which will cause the destructor for Student_info to be run. When that destructor runs, it will delete each of the objects allocated in read."
21. look at the following piece of code: what will happen, if you mistake on the type of the class.

vector<Core> students;

r.Core::regrade(100);
`